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Giving the best hacks for MapleStory SEA.
Giving the best hacks for MapleStory SEA.
11:41 AM
Posted by Nerrazzuri
This is the release version of MyBot. I know there are lots of bugs on the last version, all the bugs were fixed. MyBot v1.1 will have zero lag, accurate pointers, an auto bot feature, an auto potter and a new one, auto clicker. Well I know this bot was simple, but I'm sure that I'm capable to made a better bot in the future. Anyway, just inject the bots into the game using any injector that suit your PC.
*Note : Download C++ Redistributable Package 2010 for those who had an error injecting into the game.
*And to those who dislike my release, just leave here and don't come back. I can understand a kid's feeling when jealousy overtakes your rational. Stop barking like a dog on my chat post and act like you know me well.
[ScreenShot]
**Warning : Read the Key Config button and Reminder button before you attempt to use this bot.
[Update]
1. Decrease the massive lag cause by pointer search.
2. Fixed bugs, Map ID and Attack Counter working now.
3. Added an Auto Clicker.
4. Changed the interface, better layout.
[Virus Scan]
[Download Link]
MyBot v1.1
12:37 AM
Posted by Nerrazzuri
Proudly brought to you, MyBot v1.0. It still in testing though, not sure if it's buggy or what. Need you guys help me to test it and give me some feedback so I could fix any bugs in it. The bot is very self-explanatory, it will show you the information about yourself, your channel, your map ID, and a lot more. It has few features to help botting such as auto loot, auto attack and auto skills. And it will helps botter to drink potion once the HP and MP value is lower than the value sets. I've found one bug which couldn't be fixed is that the HP and MP value will not show accurately once your HP and MP is full, but it only shows the 95% of your Max HP and MP. For certain reason, to show Max HP and MP, you need to have a bypass. Anyway, hope you guys could help me test it and give me some feedback about it and I'll try to fixed it for you.
*Reminder* PLEASE SET YOUR HP AND MP ALERT TO MAX TO AVOID SCREWING UP YOUR POTS.
[Screen Shot]
12:06 AM
Posted by Nerrazzuri
A sad news for MapleStory SEA hacking community, I don't know if it's only me but after today server check, MapleStory will reject any dll injection into the game and detects it as a hacking tool. Soon, I can see the end of public hacks for MapleStory SEA.
8:13 AM
Posted by Nerrazzuri
After few days working on it, I've done with MyTrainer v2.1. Basically, it does what MyTrainer v2.1 does, but with a good looking GUI and a better layout. =)
[ScreenShot]
10:57 AM
Posted by Nerrazzuri
I'm ready with MyTrainer v2. This hacks has more features than the last one. Well, everything was the same as MyTrainer, it just I've added few hacks in it.
*NOTICE: Some hacks does ban. USE IT AT YOUR OWN RISK. You have been warned.
[Screenshot]
2:52 AM
Posted by Nerrazzuri
Well since a lot of you guys asking me on how to make a trainer, I'll just post a tutorial on how to make a simple trainer like I've released. This was a total spoon feed so it will be copy and paste and edit. First, there are few things you need:
1. Microsoft Visual Studio 2010
2. A lil knowledge about Assembly.
Ok, let's start this. Run your Microsoft Visual Studio 2010. Click New Project->Win32 and Enter your Project name. Lets say Trainer. Click Ok and next, choose DLL and Empty project. Now you are in Trainer.cpp blank page. Ok, now go Solution Explorer(You could find it easily a View tab) and you'll see 4 things there:
1. External Dependencies
2. Header Files
3. Resource Files
4. Source Files
//Tubi(Updated by nerrazzuri msea v93)
[enable]
00488AA6: //75 ? 83 7C 24 ? ? 75 ? 8B ? ? ? ? ? FF 70 ? 83 C0 ? 50
DB 90 90
[disable]
00488AA6: //75 ? 83 7C 24 ? ? 75 ? 8B ? ? ? ? ? FF 70 ? 83 C0 ? 50
jne 00488ADE //byte 75 36
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
#include Window.h (add <>, I couldn't add here)
#include tchar.h (add <>, I couldn't add here)
//ADD HACKS BELOW *THIS IS KINDA LIKE A LIST OF THE HACKS YOU ARE ADDING*
void SuperTubi(__in BOOL bEnable);//To add in more hacks, simply copy this line and paste it at the bottom, and change the name SuperTubi to others for example NoKnockBack.
#include Window.h (add <>, I couldn't add here)
#include tchar.h (add <>, I couldn't add here)
extern HINSTANCE g_h_main_instance;
#include Window,h (add <>, I couldn't add here)
#include stdlib.h (add <>, I couldn't add here)
#include CommCtrl (add <>, I couldn't add here)
#include "resource.h"
DWORD WINAPI CreateGUIThread(__in LPVOID lParam);
INT_PTR CALLBACK DialogProc(__in HWND hwndDlg,__in UINT uMsg,__in WPARAM wParam,__in LPARAM lParam);
#include "dllmain.h"
#include "gui.h"
HINSTANCE g_h_main_instance;
BOOL WINAPI DllMain(__in HINSTANCE hinstDLL, __in DWORD fdwReason, __in LPVOID lpvReserved)
{
switch(fdwReason)
{
case DLL_PROCESS_ATTACH:
g_h_main_instance = hinstDLL;
DisableThreadLibraryCalls(hinstDLL);
CreateThread(0, 0, CreateGUIThread, 0, 0, 0);
break;
}
return TRUE;
}
#include "gui.h"
#include "dllmain.h"
#include "cheats.h"
DWORD WINAPI CreateGUIThread(__in LPVOID lParam)
{
DialogBox(g_h_main_instance, MAKEINTRESOURCE(IDD_DIALOG1), 0, DialogProc);
return 0;
}
INT_PTR CALLBACK DialogProc(__in HWND hwndDlg,__in UINT uMsg,__in WPARAM wParam,__in LPARAM lParam)
{
int checked;
switch(uMsg)
{
case WM_INITDIALOG:
return TRUE;
case WM_COMMAND:
switch(LOWORD(wParam))
{
case IDC_CHECK1:
checked = IsDlgButtonChecked(hwndDlg, IDC_CHECK1);
SuperTubi(checked);
break;
}
break;
case WM_CLOSE:
EndDialog(hwndDlg, 0);
break;
}
return 0;
}
#include "Trainer.h"
BOOL WriteAddress(__in LPVOID lpcvBase, __in LPCVOID lpcvWriteValue, __in size_t uSize)
{
DWORD old_protection = 0;
__try
{
if(VirtualProtect(lpcvBase, uSize, PAGE_READWRITE, &old_protection))
{
memcpy_s(lpcvBase, uSize, lpcvWriteValue, uSize);
VirtualProtect(lpcvBase, uSize, old_protection, &old_protection);
}
else
return FALSE;
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return FALSE;
}
return TRUE;
}
VOID SuperTubi(__in BOOL bEnable)
{
static BYTE normalbytes[] = {0x75, 0x36}; //DISABLED bytes of the hack
static BYTE hackonbytes[] = {0x90, 0x90}; //ENABLED bytes of the hack
static DWORD HackAddr = 0x00488AA6; //Address of the hack
if(bEnable)
WriteAddress((LPVOID)HackAddr, hackonbytes, 2); //Number of ENABLED bytes...
else
WriteAddress((LPVOID)HackAddr, normalbytes, 2); //Number of DISABLED bytes...
}
static BYTE normalbytes[] = {0x75, 0x36};Your original bytes.(The one found in Cheat Engine.)
static BYTE hackonbytes[] = {0x90, 0x90};Your edited bytes.(90 = nop = do nothing)
static DWORD HackAddr = 0x00488AA6;Your hack address.
WriteAddress((LPVOID)HackAddr, hackonbytes, 2);The bytes you need to activate the hacks. (Super tubi have 2 because 90 90, so if your hack bytes are 90 90 90, then change the 2 to 3)
WriteAddress((LPVOID)HackAddr, normalbytes, 2);Your disable bytes amount.(Change it if you have different amount)
3:02 AM
Posted by Nerrazzuri
Sadly to say, the MSHSCRC bypass was detected after the client patch. Hackshield updated and the MSHSCRC was detected after awhile the dll injected into the game. I will try my best to find out a new one but I couldn't be sure of it. Since the bypass was detected, MyTrainer v2 will not be release until a bypass was found.